branchrust_reboot/main/Quarry Deployable Refreshcancel
15 Commits over 153 Days - 0.00cph!
Mining quarries monuments S2P
S2P mining quarry monuments
S2P monuments containing pumpjacks
pumpjack static prefab - fixed ladder volume being too short
added single collider for the fuel engine as the global metal mesh collider is removed
added some missing box colliders on bones and rotated some for a better fit
shrunk the barrels apsule colliders slightly as to not block player movement
added colliders on top roller
added prevent movement volumes to avoid getting stuck in the track space
moved barrels that were intersecting quarry
Updating quarry deployable static and fixing materials
Updated hardpoints, added engine collider, removed track mesh collisions as dynamic colliders need to be assigned to the bones
Re-organized prefab a little for clarity
downsampling textures in PS for better visuals (unity's downsampling is crap)
fixed quarry_deployable_atlas_b_normal channels needing to be szwizzled/flipped to display correctly.