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branchrust_reboot/main/Quarry Deployable Refreshcancel

15 Commits over 153 Days - 0.00cph!

9 Months Ago
Mining quarries monuments S2P
9 Months Ago
S2P mining quarry monuments
9 Months Ago
S2P monuments containing pumpjacks
9 Months Ago
trainyard tweaks
10 Months Ago
pumpjack static prefab - fixed ladder volume being too short added single collider for the fuel engine as the global metal mesh collider is removed added some missing box colliders on bones and rotated some for a better fit
10 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main
1 Year Ago
shrunk the barrels apsule colliders slightly as to not block player movement added colliders on top roller added prevent movement volumes to avoid getting stuck in the track space moved barrels that were intersecting quarry
1 Year Ago
re-added belt collider
1 Year Ago
merge from main
1 Year Ago
Updating quarry deployable static and fixing materials Updated hardpoints, added engine collider, removed track mesh collisions as dynamic colliders need to be assigned to the bones Re-organized prefab a little for clarity
1 Year Ago
downsampling textures in PS for better visuals (unity's downsampling is crap)
1 Year Ago
fixed quarry_deployable_atlas_b_normal channels needing to be szwizzled/flipped to display correctly.
1 Year Ago
merge from main